Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Jun 02, 2009, 04:14 AM // 04:14   #21
Atra esternĂ­ ono thelduin
 
Eragon Zarroc's Avatar
 
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
Advertisement

Disable Ads
Default

/signed.

there is HB if you want to play with heroes in pvp. they should be removed from all other aspects. PvP is player vs player, not player vs npc. that would be pve ;-)

Last edited by Eragon Zarroc; Jun 02, 2009 at 04:19 AM // 04:19..
Eragon Zarroc is offline  
Old Jun 02, 2009, 06:05 AM // 06:05   #22
Frost Gate Guardian
 
Join Date: May 2009
Guild: Pshyco Ninjas [oGod]
Profession: R/
Default

Quote:
Originally Posted by Killed u man View Post
The AI has it's flaws, but resorting to "abusing" flaws in order to win doesn't sound a whole lot like PvP to me.
But don't we look for a person's flaws in order to beat them??? IE: RC monk using RC on every recharge.

Quote:
Originally Posted by Killed u man View Post
On top of that, Rit weapons are still unremovable, and WoW has got a fast reacharge.
huh.... i thought WoW got a nerf a while back. Like when you attack it ends, and maybe i'm just wierd but i auto-attack when i'm on a caster and not caster anything.

Quote:
Originally Posted by Killed u man View Post
Lol @ saying bspike isn't OP. That really puts your statements in prespective. When 7 shitty Necro's can beat top 20 teams, and I mean OBLIVERATE renowned and respected teams, simply by training one target down at a time, dis-allowing the enemy warriors from doing anything (If they attack, they ball up and it's free kills for the bspike), it's NOT balanced. It's overpowered.
So we're these top 20 teams lagging hardcore? B-spike's spike only hurts when it affects more than one person becuz your infuser can't infuse more than one target. I was facing MATH and they we're running Bspike and i was lucky enough be the heal monk but we still won. why? becuz everyone spread out, one warrior pressured the monk while the other called spikes on the necros. And my prot monk was doing his job by LS spamming

Quote:
Originally Posted by Killed u man View Post
Yeah, heroes can't split, but they don't "vanish" of the map as you seem to be stating here. Heroes don't sit down and ponder in dispear the second you start splitting on them, no... No, they do what they always do, they play the bar given to them at 99% efficiency, and go where their commander tells them to do.
Did i say they would vanish??? Have you ever seen a hero in GvG that has it's own speedboast? ofcourse not. so really there mobility is limited, while two warriors, a ranger, flagger, and maybe your monks all have atleast one speedboast giving them a little more mobility against those heroes.

Quote:
Originally Posted by Killed u man View Post
Sure, a hero on it's own will NEVER make logical GvG descisions, but how often does it happen that there is more than 2 "mini"-scrimmages going on a GvG?
idk depends on the situation... i would have my shock axe, flagger and snare go to there back and then my ranger and hammer gank there front, while my monks and mesmer base defend... then have people rotate where needed.

Quote:
Originally Posted by Killed u man View Post
Minor issues such as sending 1 hero over to the other team (flag/base) WILL put you at disadvantage, agreed, but then the enemy team has to have FLAWLESS play in order not to collapse under the Hero AI pressure.
Smiteway and Hexway come to mind. Only the best of the best could beat it, and even then. Top 5 GvG teams have been observed to collapse to R500+ Smite/Hexways, only to find all their "splitting" attempts nulified by the fact that they whiped before they could't even act proporly. Heroways with bad RaO thumpers managed to beat top 5 teams.
Imagine Top 20 GvG players controlling those Heroes...
Did the Top 5 GvG teams have not the usual core players or something??? I was watching a R500 hero hexway face rawr's smurf and rawr didn't lose. You just have to know how much you can handle against heroes. Heroes can be very predictable. btw Top 20 guilds have a little more honor.

Quote:
Originally Posted by Killed u man View Post
Again, it's not even an issue of wether or not these heroes are beat-able or overpowered.
It's the fact that we're beating AI, NPC's in a PvP environment. We're litteraly farming PvP the second we're beating a Heroway, and tbh (And I HA alot) it really does NOT feel like PvP anymore. It feels like some bastard hybrid in between PvP and PvE.
It always has been issue, but now seeing every second team bring an "unbeatable" gwen, I grew tired of it. It needs to change, for PvP's sake...
What's bad about beating a team that either A) can't find good enough players to play with them or B) can't find anyone that would be good enough to play the part that hero is playing. But yeah i agree, something needs to change but what? They can't remove heroes totally as i've said before (which i read off of Linsey's wiki page) and how would they be able to change the Al? How can you judge what the right Al would be for every team?
Thamior Shamus is offline  
Old Jun 02, 2009, 10:03 AM // 10:03   #23
Jungle Guide
 
[Morkai]'s Avatar
 
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
Default

Quote:
Originally Posted by Arkantos View Post
Lol, really? I hope you were being sarcastic.

Anyways, apart from HB, I don't see why heroes are allowed in PvP. Sure, they fill in when people aren't there, but that's not the games fault. I want to fight players, I don't want to fight heroes, especially ones with superhuman reflexes (see: teaseway).
Pretty much this. The key is in the name, Player vs Player.
[Morkai] is offline  
Old Jun 02, 2009, 11:33 AM // 11:33   #24
EXCESSIVE FLUTTERCUSSING
 
Kattar's Avatar
 
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
Default

Quote:
Originally Posted by Shayne
I've never seen a Dev post anything in Sardelac, let alone see that they'd be viewing the sub-forum.
Yeah, pretty much. Anyway:
Remove heroes from HA
Remove heroes from GvG
Those were two I found pretty quickly. Please search in the future.

Closed <-- because it's been suggested before in many different forms and it's pretty flameworthy/ranting.
__________________
All seems lost now, but still we must fight on.
Kattar is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Series Sardelac Sanitarium 0 Aug 21, 2007 07:38 AM // 07:38
Troy Frostwind Questions & Answers 7 Aug 09, 2007 09:13 PM // 21:13
[Dev Update] Heroes' Ascent Changes Coming Gaile Gray The Riverside Inn 381 Jan 19, 2007 11:51 PM // 23:51
Gaile Gray Gladiator's Arena 432 Nov 25, 2006 06:19 PM // 18:19


All times are GMT. The time now is 10:42 AM // 10:42.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("